public final class ByteBlockPool extends Object
Modifier and Type | Class and Description |
---|---|
static class |
ByteBlockPool.Allocator
Abstract class for allocating and freeing byte
blocks.
|
static class |
ByteBlockPool.DirectAllocator
A simple
ByteBlockPool.Allocator that never recycles. |
static class |
ByteBlockPool.DirectTrackingAllocator
A simple
ByteBlockPool.Allocator that never recycles, but
tracks how much total RAM is in use. |
Modifier and Type | Field and Description |
---|---|
byte[] |
buffer
Current head buffer
|
byte[][] |
buffers
array of buffers currently used in the pool.
|
static int |
BYTE_BLOCK_MASK |
static int |
BYTE_BLOCK_SHIFT |
static int |
BYTE_BLOCK_SIZE |
int |
byteOffset
Current head offset
|
int |
byteUpto
Where we are in head buffer
|
static int |
FIRST_LEVEL_SIZE
The first level size for new slices
|
static int[] |
LEVEL_SIZE_ARRAY
An array holding the level sizes for byte slices.
|
static int[] |
NEXT_LEVEL_ARRAY
An array holding the offset into the
LEVEL_SIZE_ARRAY
to quickly navigate to the next slice level. |
Constructor and Description |
---|
ByteBlockPool(ByteBlockPool.Allocator allocator) |
Modifier and Type | Method and Description |
---|---|
int |
allocSlice(byte[] slice,
int upto)
Creates a new byte slice with the given starting size and
returns the slices offset in the pool.
|
void |
append(BytesRef bytes)
Appends the bytes in the provided
BytesRef at
the current position. |
int |
newSlice(int size)
Allocates a new slice with the given size.
|
void |
nextBuffer()
Advances the pool to its next buffer.
|
void |
readBytes(long offset,
byte[] bytes,
int off,
int length)
Reads bytes bytes out of the pool starting at the given offset with the given
length into the given byte array at offset off.
|
void |
reset()
Resets the pool to its initial state reusing the first buffer and fills all
buffers with 0 bytes before they reused or passed to
ByteBlockPool.Allocator.recycleByteBlocks(byte[][], int, int) . |
void |
reset(boolean zeroFillBuffers,
boolean reuseFirst)
Expert: Resets the pool to its initial state reusing the first buffer.
|
void |
setBytesRef(BytesRef term,
int textStart) |
public static final int BYTE_BLOCK_SHIFT
public static final int BYTE_BLOCK_SIZE
public static final int BYTE_BLOCK_MASK
public byte[][] buffers
public int byteUpto
public byte[] buffer
public int byteOffset
public static final int[] NEXT_LEVEL_ARRAY
LEVEL_SIZE_ARRAY
to quickly navigate to the next slice level.public static final int[] LEVEL_SIZE_ARRAY
public static final int FIRST_LEVEL_SIZE
newSlice(int)
public ByteBlockPool(ByteBlockPool.Allocator allocator)
public void reset()
ByteBlockPool.Allocator.recycleByteBlocks(byte[][], int, int)
. Calling
nextBuffer()
is not needed after reset.public void reset(boolean zeroFillBuffers, boolean reuseFirst)
nextBuffer()
is not needed after reset.zeroFillBuffers
- if true
the buffers are filled with 0.
This should be set to true
if this pool is used with slices.reuseFirst
- if true
the first buffer will be reused and calling
nextBuffer()
is not needed after reset iff the
block pool was used before ie. nextBuffer()
was called before.public void nextBuffer()
reset()
call will advance the pool to
its first buffer immediately.public int newSlice(int size)
FIRST_LEVEL_SIZE
public int allocSlice(byte[] slice, int upto)
public void setBytesRef(BytesRef term, int textStart)
public void append(BytesRef bytes)
BytesRef
at
the current position.public void readBytes(long offset, byte[] bytes, int off, int length)
Note: this method allows to copy across block boundaries.
Copyright © 2000-2014 Apache Software Foundation. All Rights Reserved.