Class Operations


  • public final class Operations
    extends Object
    Automata operations.
    WARNING: This API is experimental and might change in incompatible ways in the next release.
    • Method Detail

      • concatenate

        public static Automaton concatenate​(Automaton a1,
                                            Automaton a2)
        Returns an automaton that accepts the concatenation of the languages of the given automata.

        Complexity: linear in total number of states.

      • concatenate

        public static Automaton concatenate​(List<Automaton> l)
        Returns an automaton that accepts the concatenation of the languages of the given automata.

        Complexity: linear in total number of states.

      • optional

        public static Automaton optional​(Automaton a)
        Returns an automaton that accepts the union of the empty string and the language of the given automaton. This may create a dead state.

        Complexity: linear in number of states.

      • repeat

        public static Automaton repeat​(Automaton a)
        Returns an automaton that accepts the Kleene star (zero or more concatenated repetitions) of the language of the given automaton. Never modifies the input automaton language.

        Complexity: linear in number of states.

      • repeat

        public static Automaton repeat​(Automaton a,
                                       int count)
        Returns an automaton that accepts min or more concatenated repetitions of the language of the given automaton.

        Complexity: linear in number of states and in min.

      • repeat

        public static Automaton repeat​(Automaton a,
                                       int min,
                                       int max)
        Returns an automaton that accepts between min and max (including both) concatenated repetitions of the language of the given automaton.

        Complexity: linear in number of states and in min and max.

      • complement

        public static Automaton complement​(Automaton a,
                                           int determinizeWorkLimit)
        Returns a (deterministic) automaton that accepts the complement of the language of the given automaton.

        Complexity: linear in number of states if already deterministic and exponential otherwise.

        Parameters:
        determinizeWorkLimit - maximum effort to spend determinizing the automaton. Set higher to allow more complex queries and lower to prevent memory exhaustion. DEFAULT_DETERMINIZE_WORK_LIMIT is a good starting default.
      • minus

        public static Automaton minus​(Automaton a1,
                                      Automaton a2,
                                      int determinizeWorkLimit)
        Returns a (deterministic) automaton that accepts the intersection of the language of a1 and the complement of the language of a2. As a side-effect, the automata may be determinized, if not already deterministic.

        Complexity: quadratic in number of states if a2 already deterministic and exponential in number of a2's states otherwise.

        Parameters:
        a1 - the initial automaton
        a2 - the automaton to subtract
        determinizeWorkLimit - maximum effort to spend determinizing the automaton. Set higher to allow more complex queries and lower to prevent memory exhaustion. DEFAULT_DETERMINIZE_WORK_LIMIT is a good starting default.
      • intersection

        public static Automaton intersection​(Automaton a1,
                                             Automaton a2)
        Returns an automaton that accepts the intersection of the languages of the given automata. Never modifies the input automata languages.

        Complexity: quadratic in number of states.

      • sameLanguage

        public static boolean sameLanguage​(Automaton a1,
                                           Automaton a2)
        Returns true if these two automata accept exactly the same language. This is a costly computation! Both automata must be determinized and have no dead states!
      • hasDeadStates

        public static boolean hasDeadStates​(Automaton a)
        Returns true if this automaton has any states that cannot be reached from the initial state or cannot reach an accept state. Cost is O(numTransitions+numStates).
      • hasDeadStatesFromInitial

        public static boolean hasDeadStatesFromInitial​(Automaton a)
        Returns true if there are dead states reachable from an initial state.
      • hasDeadStatesToAccept

        public static boolean hasDeadStatesToAccept​(Automaton a)
        Returns true if there are dead states that reach an accept state.
      • subsetOf

        public static boolean subsetOf​(Automaton a1,
                                       Automaton a2)
        Returns true if the language of a1 is a subset of the language of a2. Both automata must be determinized and must have no dead states.

        Complexity: quadratic in number of states.

      • union

        public static Automaton union​(Automaton a1,
                                      Automaton a2)
        Returns an automaton that accepts the union of the languages of the given automata.

        Complexity: linear in number of states.

      • union

        public static Automaton union​(Collection<Automaton> l)
        Returns an automaton that accepts the union of the languages of the given automata.

        Complexity: linear in number of states.

      • determinize

        public static Automaton determinize​(Automaton a,
                                            int workLimit)
        Determinizes the given automaton.

        Worst case complexity: exponential in number of states.

        Parameters:
        workLimit - Maximum amount of "work" that the powerset construction will spend before throwing TooComplexToDeterminizeException. Higher numbers allow this operation to consume more memory and CPU but allow more complex automatons. Use DEFAULT_DETERMINIZE_WORK_LIMIT as a decent default if you don't otherwise know what to specify.
        Throws:
        TooComplexToDeterminizeException - if determinizing requires more than workLimit "effort"
      • isEmpty

        public static boolean isEmpty​(Automaton a)
        Returns true if the given automaton accepts no strings.
      • isTotal

        public static boolean isTotal​(Automaton a)
        Returns true if the given automaton accepts all strings. The automaton must be minimized.
      • isTotal

        public static boolean isTotal​(Automaton a,
                                      int minAlphabet,
                                      int maxAlphabet)
        Returns true if the given automaton accepts all strings for the specified min/max range of the alphabet. The automaton must be minimized.
      • run

        public static boolean run​(Automaton a,
                                  String s)
        Returns true if the given string is accepted by the automaton. The input must be deterministic.

        Complexity: linear in the length of the string.

        Note: for full performance, use the RunAutomaton class.

      • run

        public static boolean run​(Automaton a,
                                  IntsRef s)
        Returns true if the given string (expressed as unicode codepoints) is accepted by the automaton. The input must be deterministic.

        Complexity: linear in the length of the string.

        Note: for full performance, use the RunAutomaton class.

      • removeDeadStates

        public static Automaton removeDeadStates​(Automaton a)
        Removes transitions to dead states (a state is "dead" if it is not reachable from the initial state or no accept state is reachable from it.)
      • isFinite

        public static boolean isFinite​(Automaton a)
        Returns true if the language of this automaton is finite. The automaton must not have any dead states.
      • getCommonPrefixBytesRef

        public static BytesRef getCommonPrefixBytesRef​(Automaton a)
        Returns the longest BytesRef that is a prefix of all accepted strings and visits each state at most once.
        Returns:
        common prefix, which can be an empty (length 0) BytesRef (never null), and might possibly include a UTF-8 fragment of a full Unicode character
      • getSingleton

        public static IntsRef getSingleton​(Automaton a)
        If this automaton accepts a single input, return it. Else, return null. The automaton must be deterministic.
      • getCommonSuffixBytesRef

        public static BytesRef getCommonSuffixBytesRef​(Automaton a)
        Returns the longest BytesRef that is a suffix of all accepted strings. Worst case complexity: quadratic with number of states+transitions.
        Returns:
        common suffix, which can be an empty (length 0) BytesRef (never null)
      • reverse

        public static Automaton reverse​(Automaton a)
        Returns an automaton accepting the reverse language.
      • reverse

        public static Automaton reverse​(Automaton a,
                                        Set<Integer> initialStates)
        Reverses the automaton, returning the new initial states.
      • topoSortStates

        public static int[] topoSortStates​(Automaton a)
        Returns the topological sort of all states reachable from the initial state. Behavior is undefined if this automaton has cycles. CPU cost is O(numTransitions), and the implementation is recursive so an automaton matching long strings may exhaust the java stack.